Small Update (v1.036)


Some of the new items were feeling bit underwhelming, so i tried to do some rebalancing. Burn damage from fire weapons was also feeling really weak during later levels, so i did small rework for burn damage. Painfully long animations are finally shortened. This had been on my todo-list for very long time, but for some reason it always slipped my mind.

  • Reduced ninja mask cooldown from 5 to 4 seconds
  • Magic spheres now gain up to +50% attack distance after few seconds (Making them bit more useful against flying enemies)
  • Frost hammer's bonus damage is calculated after frost status is applied (First hit now also deals bonus damage)
  • Magic staff now has new possible stat for spinning speed (maximum +100%)
  • Frost thrower and Iciclegun now deal up to 25% bonus damage based on frost status
  • Iciclegun base damage reduced from 4 to 3.5
  • Increased travel speed of sawblades
  • Afterburn damage from fire weapons in now increased up to 100% when maximum burn duration is exceeded (Flamethrower, Flaregun & Dragon Launcher)
  • Reduced duration of opening and ending animations
  • Fixed yeti boss and penguin boss dealing collision damage if their jump attack got interrupted (They are only supposed to deal collision damage during jump attack)
  • Reduced frost thrower hit sound
  • Fixed Frost thrower appearing as spidergun in end stats
  • Fixed magic staff special ammo consumption being too low
  • Fixed police not having guaranteed fruit drop from spider boss & dragon boss

Files

The Struggle of Combat.zip 260 MB
May 13, 2023

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